Search results for "Context-aware pervasive systems"

showing 7 items of 7 documents

On the design of pervasive computing applications based on Bluetooth and a P2P concept

2006

As an example of implementing the pervasive computing, we developed an application framework to deploy an easy, spontaneous, and infrastructureless network. We selected the Bluetooth technology with the peer-to-peer (P2P) concept to develop an experimental application which enables peers to exchange their resources. Overall network architecture and the prototype application are presented. We selected a small test-bed and simulation to evaluate the overall performance and system behaviour. We measured and present our findings in term of the duration of inquiry procedure and the throughput, according to various experimental parameters such as physical distance between nodes and their speeds.

BluetoothContext-aware pervasive systemsNetwork architectureUbiquitous computinglawComputer scienceDistributed computingEnd-user computingDuration (project management)Throughput (business)law.inventionTerm (time)2006 1st International Symposium on Wireless Pervasive Computing
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A User-Centric Approach for Personalized Service Provisioning in Pervasive Environments

2011

Published version of an article published in Wireless Personal Communications (2011). Also available from the publisher at http://dx.doi.org/10.1007/s11277-011-0387-3 The vision of pervasive environments is being realized more than ever with the proliferation of services and computing resources located in our surrounding environments. Identifying those services that deserve the attention of the user is becoming an increasingly-challenging task. In this paper, we present an adaptive multi-criteria decision making mechanism for recommending relevant services to the mobile user. In this context, "Relevance" is determined based on a user-centric approach that combines both the reputation of the…

Context-aware pervasive systemsService (systems architecture)Pervasive computing service recommendation unobtrusive applicationsUbiquitous computingComputer sciencemedia_common.quotation_subjectVDP::Technology: 500::Information and communication technology: 550020206 networking & telecommunicationsContext (language use)02 engineering and technologyComputer Science ApplicationsTask (project management)World Wide Web0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)Electrical and Electronic EngineeringUser-centered designReputationmedia_commonWireless Personal Communications
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Mobile Computing Environment

2002

Context-aware pervasive systemsUbiquitous computingbusiness.industryComputer scienceMobile stationMobile computingMobile searchMobile technologyMobile WebElectrical and Electronic EngineeringbusinessComputer networkAutonomic computingTelecommunications and Radio Engineering
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A conceptual framework for ubiquitous mobile environments.

2008

The aim of this paper is to reflect upon and develop a conceptual framework that addresses the relationship between real and virtual life, with a particular focus on mobile gaming as one potential methodology for learning. The comprehension of the virtual-real life relationship is relevant not only to mobile gaming, but also to the ongoing discussions about and development of ubiquitous computing.

Context-aware pervasive systemsUbiquitous robotUbiquitous computingConceptual frameworkComputer scienceHuman–computer interactionMobile computingMobile searchMobile WebMobile technologyPORTABLE-POLYTRONIC 2008 - 2nd IEEE International Interdisciplinary Conference on Portable Information Devices and the 2008 7th IEEE Conference on Polymers and Adhesives in Microelectronics and Photonics
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The Brave New World of development in the internetwork computing architecture (InterNCA): or how distributed computing platforms will change systems …

1998

This essay is a speculation of the impact of the next generation technological platform — the internetwork computing architecture (InterNCA) — on systems development. The impact will be deep and pervasive and more substantial than when computing migrated from closed computer rooms to ubiquitous personal computers and flexible client-server solutions. Initially, by drawing upon the notion of a technological frame, the InterNCA, and how it differs from earlier technological frames, is examined. Thereafter, a number of hypotheses are postulated with regard to how the architecture will affect systems development content, scope, organization and processes. Finally, some suggestions for where the…

Context-aware pervasive systemsUtility computingScope (project management)Computer Networks and CommunicationsComputer scienceDistributed computingEnd-user computingFrame (networking)Systems designArchitectureSoftwareInformation SystemsAutonomic computingInformation Systems Journal
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Platforms for Human-Human Interaction in Large Social Events

2012

In this paper we present the evolution of QRouteMe, an information system built to provide people with rich user experiences when attending museums or exhibits. QRouteMe is a platform for indirect, mediated, and facilitated interactions among humans during large social events, by means of a wide variety of concurrent technologies and devices. The system evolution is analyzed according to the new human-to-human interaction (HHI) research domain. In particular, we show how QRouteMe has been adapted for the different events in which it has been used. We analyze and describe social interaction aspects during the events and we discuss some data and results. Finally we outline some possible futur…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniContext-aware pervasive systemsUbiquitous computingConcurrent engineeringComputer sciencebusiness.industrycloud computingCloud computingSocial relationVariety (cybernetics)QR-codehuman-human interactionHuman–computer interactionpervasive computingInformation systemsocial networkUser interfacebusiness2012 Seventh International Conference on Broadband, Wireless Computing, Communication and Applications
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A Mobile Computing Framework for Pervasive Adaptive Platforms

2012

International audience; Ubiquitous computing is now the new computing trend, such systems that interact with their environment require self-adaptability. Bioinspiration is a natural candidate to provide the capability to handle complex and changing scenarios. This paper presents a programming framework dedicated to pervasive platforms programming. This bioinspired and agentoriented framework has been developed within the frame of the PERPLEXUS European project that is intended to provide support for bioinspiration-driven system adaptability. This framework enables the platform to adapt itself to application requirements at high-level while using hardware acceleration at node level. The resu…

[INFO.INFO-AR]Computer Science [cs]/Hardware Architecture [cs.AR]Context-aware pervasive systemsUbiquitous computingArticle SubjectComputer Networks and CommunicationsComputer scienceDistributed computingmedia_common.quotation_subjectMobile computing02 engineering and technologycomputer.software_genreAdaptabilitylcsh:QA75.5-76.950202 electrical engineering electronic engineering information engineeringAdaptation (computer science)media_commonbusiness.industryFrame (networking)General Engineering020206 networking & telecommunicationsSoftware frameworkEmbedded systemHardware accelerationRobot020201 artificial intelligence & image processinglcsh:Electronic computers. Computer sciencebusinesscomputer
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